Wednesday, April 28, 2010

Photo Story

This assignment was fun uploading pictures, But I'm having trouble with adding the music. I enjoyed it but thought that i had saved it and losyt it several times.... Here is the link to my photo story

Monday, March 29, 2010

Movie Maker

I finally was able to get this to work. To see my movie click here This relates to the following ISTE NETS T Standards:

1. Facilitate and Inspire Student Learning and Creativity

a. promote, support, and model creative and innovative thinking and inventiveness

c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning,
and creative processes
d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual
environments

c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning,
and creative processes
d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual
environments
2. Design and Develop Digital-Age Learning Experiences and Assessments

a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity

c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using
digital tools and resources

3. Model
a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success
and innovation
c. communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats
d. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information
resources to support research and learning Digital-Age Work and Learning

Wednesday, March 24, 2010

Animation 1 Power Point

Check out this SlideShare Presentation: This post relates to the following ISTE NETS T Standards:
1. Facilitate and Inspire Student Learning and Creativity

a. promote, support, and model creative and innovative thinking and inventiveness

c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning,
and creative processes

3. Model Digital-Age Work and Learning

a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations


d. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information
resources to support research and learning

Animation 1 Dolphin

Check out this SlideShare Presentation: This relates to the following ISTE NETS T Standards:

1. Facilitate and Inspire Student Learning and Creativity

c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning,
and creative processes

2. Design and Develop Digital-Age Learning Experiences and Assessments

a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity

c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using
digital tools and resources

3. Model Digital-Age Work and Learning

a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations

d. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information
resources to support research and learning

Tuesday, March 23, 2010

jeo game

To look at my game through google docs click here.
This relates to the following ISTE NETS T Standards:

1. Facilitate and Inspire Student Learning and Creativity

a. promote, support, and model creative and innovative thinking and inventiveness

c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning,
and creative processes

2. Design and Develop Digital-Age Learning Experiences and Assessments

a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity

c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using
digital tools and resources

3. Model Digital-Age Work and Learning

a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations

d. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information
resources to support research and learning

Tuesday, March 16, 2010

Wordle 2

Click Here to view
This relates to the following ISTE NETS T Standards:

1. Facilitate and Inspire Student Learning and Creativity

a. promote, support, and model creative and innovative thinking and inventiveness
b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources
c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning,
and creative processes
d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual
environments

2. Design and Develop Digital-Age Learning Experiences and Assessments

d. provide students with multiple and varied formative and summative assessments aligned with content and technology
standards and use resulting data to inform learning and teaching

3. Model Digital-Age Work and Learning

a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations

d. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information
resources to support research and learning

4. Promote and Model Digital Citizenship and Responsibility

a. advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright,
intellectual property, and the appropriate documentation of sources

c. promote and model digital etiquette and responsible social interactions related to the use of technology and information

5. Engage in Professional Growth and Leadership

c. evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital
tools and resources in support of student learning

Monday, March 15, 2010

Embeded

Here is my power point from google. This relates to the following ISTE NETS T Standards:

1. Facilitate and Inspire Student Learning and Creativity
a. promote, support, and model creative and innovative thinking and inventiveness
b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources
c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning,
and creative processes
d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual
environments

3. Model Digital-Age Work and Learning

a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success
and innovation
c. communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats

Tuesday, March 2, 2010

Ignite

Check out my SlideShare Presentation here.

To view my presentaion from google doc click here. This relates to the following ISTE NETS T Standards:

1. Facilitate and Inspire Student Learning and Creativity

a. promote, support, and model creative and innovative thinking and inventiveness
b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources
c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning,
and creative processes
d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual
environments

2. Design and Develop Digital-Age Learning Experiences and Assessments

d. provide students with multiple and varied formative and summative assessments aligned with content and technology
standards and use resulting data to inform learning and teaching

3. Model Digital-Age Work and Learning

a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success
and innovation

c. communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats

4. Promote and Model Digital Citizenship and Responsibility

a. advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright,
intellectual property, and the appropriate documentation of sources

c. promote and model digital etiquette and responsible social interactions related to the use of tech
5. Engage in Professional Growth and Leadershipnology and information

c. evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital
tools and resources in support of student learning
d. contribute to the effectiveness, vitality, and self-renewal of the teaching profession and of their school and community

Monday, March 1, 2010

Power Point

Check out this SlideShare Presentation:

This relates to the following ISTE NETS T Standards:


1. Facilitate and Inspire Student Learning and Creativity


a. promote, support, and model creative and innovative thinking and inventiveness
b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources
c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning,
and creative processes
d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual
environments


2. Design and Develop Digital-Age Learning Experiences and Assessments


d. provide students with multiple and varied formative and summative assessments aligned with content and technology
standards and use resulting data to inform learning and teaching


3. Model Digital-Age Work and Learning


a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations


c. communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats


4. Promote and Model Digital Citizenship and Responsibility


a. advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright,
intellectual property, and the appropriate documentation of sources


c. promote and model digital etiquette and responsible social interactions related to the use of technology and information


5. Engage in Professional Growth and Leadership


c. evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital
tools and resources in support of student learning
d. contribute to the effectiveness, vitality, and self-renewal of the teaching profession and of their school and community

Friday, February 26, 2010

Wordle

I Finally was able to get this wordle loaded but still having trouble getting it to my delicious account. click here to see my wordle. This relates to the following ISTE NETS T Standards:

1. Facilitate and Inspire Student Learning and Creativity

a. promote, support, and model creative and innovative thinking and inventiveness
b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources
c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning,
and creative processes
d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual
environments

2. Design and Develop Digital-Age Learning Experiences and Assessments

d. provide students with multiple and varied formative and summative assessments aligned with content and technology
standards and use resulting data to inform learning and teaching

3. Model Digital-Age Work and Learning

a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success
and innovation
c. communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats

4. Promote and Model Digital Citizenship and Responsibility

a. advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright,
intellectual property, and the appropriate documentation of sources

c. promote and model digital etiquette and responsible social interactions related to the use of technology and information

5. Engage in Professional Growth and Leadership

c. evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital
tools and resources in support of student learning

Saturday, February 20, 2010

I'm unable to get my jing screencast to show up on my blog.... also did anyone have trouble downloading wordle to your blog?

Thursday, February 18, 2010

Jing


I did mine on a dolphin it labels everything one would need to know about feature's of the Dolphin.
The following are the ISTE NETS-T Standards that this assignment covered:

2. Design and Develop Digital-Age Learning Experiences and Assessments

a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity

4. Promote and Model Digital Citizenship and Responsibility

a. advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright,
intellectual property, and the appropriate documentation of sources

Bar Line Graph

Will fix this Tomorrow... but I did get it to post .....
The following are the ISTE NETS-T Standards that this assignment covered:

1. Facilitate and Inspire Student Learning and Creativity

b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources

3. Model Digital-Age Work and Learning

b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success
and innovation

5. Engage in Professional Growth and Leadership

d. contribute to the effectiveness, vitality, and self-renewal of the teaching profession and of their school and community

Bar Line Graph

Will fix this also....
The following are the ISTE NETS-T Standards that this assignment covered:

1. Facilitate and Inspire Student Learning and Creativity

a. promote, support, and model creative and innovative thinking and inventiveness
b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources

2. Design and Develop Digital-Age Learning Experiences and Assessments

a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity

Tuesday, February 16, 2010

Crappy Graph

The following are the ISTE NETS-T Standards that this assignment covered:1. Facilitate and Inspire Student Learning and Creativitya. promote, support, and model creative and innovative thinking and inventivenessb. engage students in exploring real-world issues and solving authentic problems using digital tools and resources2. Design and Develop Digital-Age Learning Experiences and Assessmentsa. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity

Monday, February 15, 2010

Draw Something


I used Paint from my computer I'm still getting used to doing this. I'll get better at this.....
The following are the ISTE NETS-T Standards that this assignment covered:1. Facilitate and Inspire Student Learning and Creativitya. promote, support, and model creative and innovative thinking and inventivenessb. engage students in exploring real-world issues and solving authentic problems using digital tools and resources2. Design and Develop Digital-Age Learning Experiences and Assessmentsa. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity

Self Portrait

Well I'm not a good artist,but my picture came out ok. This was a fun assignment to do.You can look at my picture here . You can also make one of yourself if you visit here.this was a little easier than I thought it was going to be.It was a good time hope you enjoy.This relates to the following ISTE NETS T Standards:

1. Facilitate and Inspire Student Learning and Creativity

a. promote, support, and model creative and innovative thinking and inventiveness

c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning,
and creative processes

4. Promote and Model Digital Citizenship and Responsibility

a. advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright,
intellectual property, and the appropriate documentation of sources

Tuesday, February 2, 2010

Print Screen

This relates to the following ISTE NETS T Standards:

1. Facilitate and Inspire Student Learning and Creativity
a. promote, support, and model creative and innovative thinking and inventiveness
b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources
c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning,
and creative processes.

2. Design and Develop Digital-Age Learning Experiences and Assessments.

a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become
active participants in setting their own educational goals, managing their own learning, and assessing their own progress.

3. Model Digital-Age Work and Learning

a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success
and innovation
c. communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats.

4. Promote and Model Digital Citizenship and Responsibility

a. advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright,
intellectual property, and the appropriate documentation of sources

c. promote and model digital etiquette and responsible social interactions related to the use of technology and information

5. Engage in Professional Growth and Leadership

a. participate in local and global learning communities to explore creative applications of technology to improve student learning

c. evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital
tools and resources in support of student learning

Snipping

The following are the ISTE NETS-T Standards that this assignment covered.

1. Facilitate and Inspire Student Learning and Creativity
a. promote, support, and model creative and innovative thinking and inventiveness
b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources
c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning,
and creative processes
d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual
environments

2. Design and Develop Digital-Age Learning Experiences and Assessments

b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become
active participants in setting their own educational goals, managing their own learning, and assessing their own progress
c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using
digital tools and resources.

3. Model Digital-Age Work and Learning

a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success
and innovation
c. communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats.

4. Promote and Model Digital Citizenship and Responsibility

a. advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright,
intellectual property, and the appropriate documentation of sources

c. promote and model digital etiquette and responsible social interactions related to the use of technology and information.

5. Engage in Professional Growth and Leadership

c. evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital
tools and resources in support of student learning
d. contribute to the effectiveness, vitality, and self-renewal of the teaching profession and of their school and community

Monday, February 1, 2010

Learning Slowly

Starting to get better with all this... It's all new to me so if you can give me any advice would love to hear from you... Have a great week and enjoy life it's to short..

Sunday, January 24, 2010

1st post

Hi I'm Gary was seeing if i was able to get my blog set up.